Војска
ајде да видиме што друго ви треба за да постанете еден од најстрашниот воен лорд во играта.
армија во тренинг
To train an army unit you need to have free villagers and resources.

- No matter how many soldiers are ordered at once, they are all going to get ready at the same time.
- After the army units are trained they remain unmobilized for 72 hours. During that period you can mobilize them whenever you want.
- Unmobilized soldiers will not fight, nor can be destroyed. They also are not seen by the enemy's spies.
глобален морал
The fighting spirit of your army.

When on a mission, this is the morale the army will fight with. There are several things that are very important about the morale:

- Global Moral depends on the overall behavior of the player.
- Morale, as a basic value, is 100.
- If a player attacks players which are not in the allowed coefficient of 2, his morale drops, because he doesn't fight equals.
- For every 0.1 difference in the coefficient (that is over x2) the morale of the army suffers 3 points loss.
- Upon returning home, your army will restore its normal morale value.

процесот на битката
Your troops have arrived at their destination. It’s time for a fight! What is happening in the very second, before you receive the battle report? Well, the system calculates the battle. Here are the basic processes that occur during that very second.
1. битката почнува
2. повлекување
3. теренот на битката
4. хронологија на битката во провинцијата
5. спалување и опсада на тврдина
напади
There are two types of battles in IO:
- Field battle
- Fortress siege.

No matter if the troops are ordered to siege, pillage or go to a field attack they will face one of these battles or several of them during their mission.
1. Напад на поле
2. напад спалување
3. опсада на тврдина
движење и механика на битката
- Extremely realistic gameplay engine.
- All the mechanics, battle structures and rules of engagement are consulted with military specialists, teaching military sciences in academies.
- Ground braking and sophisticated battle system.

Do you want to know more?
Well, let’s start with the basics.
како се движи армијата?
Што се случило на бојното поле ?
единици кои се борат со бонус
опсада на тврдина
Класа на тврдина
Fortresses hitpoints and garrisons:
после битката
Шпиунажа
The espionage system in the game is divided into two sections: Espionage and Counter-espionage.

When the Espionage screen is displayed all the player's provinces will be shown. The ones that are colored in red are walled provinces (by four other provinces), and therefore the army will fight with -20 morale if sent to attack there.

The two ways you can spy on your neighbors are:
1. Rumors
2. Spying

The spy gives the most reliable information and the rumors - most uncertain.
гласини
шпионирање
Што може да се случи кога шпиунот е испратен ?
пресметување на шансите за успех на шпиoнот:
контра-шпионажа
алијанса и шпионирање
Чест
This is the statistic that shows how each player conducts his affairs whether he/she fights equal battles, fights civilized wars and etc.
акции кои можат да генерираат негативна чест:
акции кои можат да генерираат позитивна чест:
бонуси и казни за имање на позитивна или негативна чест:
капитулација
The capitulation allows you to defend yourself from a player for a certain amount of time. During this period nether you or him can not attack the other. Capitulation lasts between 42 and 168 hours, depending on the realm version you play.